In this course, we will make a one-handed Viking Axe in the 3D program Blender. This axe will be ready to be imported into any game engine such as Unreal Engine, Unity, Godot, etc.
Author: Artem Daysun
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DESCRIPTION
We will go through the full development cycle of game assets and touch on such stages as blocking, sculpting, UV mapping, baking, and texturing.
I explain all my actions in great detail and clearly, so even an absolute beginner can complete the course and learn how to make 3D models for games.
Here we will learn to work with vertices, edges, and polygons. How to add, and delete them, and other useful actions.
We will learn the basic modifiers such as subdivision surface, mirror, solidify, remesh. Also, we will work in sculpting mode. We will study the main brushes that are most often used. I will teach you how to use masking and show interesting features of its use.
I’ll tell you the principle of unwrapping the plane of a 3d model on a 2D texture. And we will make the textures first ordinary, and then add styling to them and transfer them back to Blender.
Let’s dive into the interesting and exciting process of creating game assets together!
WHO IS THIS COURSE FOR:
- Beginners in 3D modeling, or users of other 3D software.
REQUIREMENTS
- Together we will go through the entire pipeline of 3D modeling for games.
- You need to have Blender and Substance Painter installed on your PC.
- Everything else – I will teach you.
WHAT WILL YOU LEARN
- Modeling of detailed 3d models for games
- Sculpting more detailed things on a 3d model
- Retopology – the creation of a low-poly version of a 3D model
- UV Unwrapping for further baking and texturing
- Texturing in Substance Painter
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