Master The Basics of Geometry Nodes

master-the-basics-of-geometry-nodes Design

The Ultimate Guide to Thinking Like a Procedural Artist

Author: Yassine Larayedh

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DESCRIPTION

In this course, you’ll learn all the basics of geometry nodes, from basic concepts and how they work to more advanced workflows and building procedural systems.

  1. Studying References: in this video, we analyze some real-life references to understand the different components of the bridge and to get an idea of the different details we need to create.
  2. Basics of Geometry Nodes: in this video, we have a quick-fire tutorial on some basic concepts of geometry nodes. This video will get up and running with geometry nodes.
  3. Project Settings: in this video, we will set our project settings to better optimize the scene for all the work we will be doing (adjusting the U.I, render settings, world lighting, add-ons, etc.)
  4. You will also learn some convenient shortcuts that we will use along the course.
  5. Create The Main Ropes: in this video, you will create the four main ropes that constitute the bridge and you will start understanding the logic behind geometry nodes.
  6. Add Thickness to The Ropes: in this video, you will turn the simple curves we created in the previous video into an actual 3D mesh to give the illusion of thickness.
  7. Width & Height Controllers: In this video, we will learn how to create the width and height controllers, so that in the future we can change them easily.
  8. Create The Mounts: In this video, we will create the side mounts. Which are the cement pieces on the edges that hold the bridge together.
  9. Create The Wood Pieces: In this video, we’re going to create the wood pieces for the bridge. Then, we will add some distortion to it to make it more realistic. Finally, we will learn how to tell Blender to distribute them along the bridge.
  10. Create The Vertical Ropes: In this video, we’re going to create the vertical ropes that hold the bridge together. (Also, to not let people slip for the sides xD). In the end, we will learn how to tell Blender to distribute them along the bridge.
  11. Create The Knots: In this video, we will create some simple knots in the area where the vertical ropes meet the main ropes. In the end, we will learn how to tell Blender to distribute them along the bridge.
  12. Create The Lower Ropes: In this video, we will create some wiggling and curving lower ropes, that will help add more realism to our bridge and really make our bridge looks like a bridge that you will find in the jungle. Also, we will create a bunch of groups to have the flexibility of changing multiple values easily and to better organize our node tree.
  13. Create The Lower Ropes Material: In this video, we will learn how to create procedural material for the ropes.
  14. Create The Wood & Cement Material: In this video, we will create the material for the wood pieces using some PBR textures and create a procedural material for the cement on the mounts.
  15. Final Overview: in this last video, we take a bird-eye view of our bridge and learn some simple, yet really important concepts you need to keep in mind when it comes to working with geometry nodes.

WHO IS THIS COURSE FOR:

  • People interested in learning geometry nodes
  • People interested in learning Blender
  • People interested in learning proceduralism and procedural workflows

REQUIREMENTS

  • A good understanding of Blender itself is expected; knowledge of how to model, interact with, and general knowledge of the software is strongly advised.
  • A rudimentary knowledge of Mathematics is recommended.
  • Access to a second (preferably HD) display monitor would be ideal.
  • 7zip to decompress archived files (optional)

WHAT WILL YOU LEARN

  1. How to rig vehicles within Blender using inbuilt tools
  2. How to create ‘model based’ control panels
  3. How to utilise drivers; charts, modifiers and settings
  4. How to use various different constraints
  5. How to use the IF function
  6. How to setup Custom Properties
  7. How to write expressions
WARNING!

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The material can be removed at any time by request of the copyright holder!

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